Protoss

Protoss is a race in Blizzard Entertainment's real-time strategy computer game, StarCraft. In the plot, the Protoss are an advanced race, relying on psychic powers called Psi and powerful cybernetic technology. They are the primary opponents of the Zerg. The Protoss are also religious, for example their basic military unit the Zealot follows a strict code known as the Khala.

Table of contents
1 History
2 Gameplay attributes
3 Units
4 Buildings
5 Heroes and Other Notable Protoss
6 Protoss Religion
7 External links

History

The Protoss are actually a result of genetical experiments made by the ancient Xel'Naga on the creatures of the planet Aiur around 250,000 BCE.

Initially the Xel'Naga were worshipped as gods but as the young Protoss became more personally aware, they started to seek individuality, concentrated proudly on personal achievements than common good. Their egos grew above the ancient communal relationship and Tribes sought isolation from others. They started to frown upon the Xel'Naga who tried to participate in their affairs and bring them back to their older communal link.

Dissapointed, the Xel'Naga left Aiur but the suspicious Protoss responded with an attack that destroyed many Xel'Naga worldships. Then the Protoss Tribes turned against each other, beginning thus the Aeon of Strife, the most devastating civil wars in recorded galactic history.

Khas found the Crystals of Khaydar the Xel'Naga left behind on Aiur and channeled through their primal energy. He sensed the primordial bonds of the Protoss and wrote the theory of Path of Ascention so that the PRotoss evolve again in a unified communal society. This ended the Aeon of Strife.

THe theory known as the Khala brought on the Second Age for the Protoss. The Tribal society evolved into three Castes: Judicators (led byu the Conclave), the Khalai and the Templars. The Protoss started to follow the Dae'uhl aka Stewardship of the planets once claimed by the Xel'Naga. They started supervising and protecting the lesser life forms but not interfering.

However some Rogue Tribes did not want to follow the Khala. Adun and his templars refused to exterminate them and they were expelled from Aiur with an anceint Xel'Naga ship. Those were known as the Dark Templars.

Gameplay attributes

Units

Land

Hallucination and Psi Storm must be researched at the Templar Archives. The High Templar can be upgraded for better armor and shields and higher mana capacity.
  • Archon - Archons are created when two High Templar merge. They have a powerful ranged attack that deals splash damage, and can take a strong beating with 350 shield points. However, they only have 10 hit points, so an EMP will bring them to near-death. Archons are immune to Irradiate, and are almost unaffected by Plague (it lowers their HP to 1 without damaging their shields.) They can be upgraded for higher damage and stronger armor and shields. Archons are great melee units.
  • Dark Templar - stealth unit with permanent cloaking ability (no cloaking spell or magic points required), opponent requires units with detector ability (e.g. Terran Science Vessel) to see it. It has powerful attack but relatively low hit points. A brilliant harassment unit. (Brood War only)
  • Dark Archon - spellcaster, no non-spell attack, formed from two Dark Templar (Brood War only). Its abilities include mind control which allows you to take control of an enemy unit at cost of shields as well as energy. The other two abilities are feedback and maelstrom. Maelstrom freezes all biological units in the radius of attack. Feedback is used to kill other energy using units by draining half their energy and then using it as a physical assualt to damage or kill the target unit (this may even be used on Battlecruisers because they use energy to power the Yamato Cannon).

Air

  • Shuttle - flying transport unit. Speed upgrade at Fleet Beacon. Fastest transport unit in game after speed upgrade.
  • Scout - Heavy fighter craft; most powerful of the basic ships. Speed and sight range upgrade at Fleet Beacon.
  • Corsair - spellcaster and light fighter with a rapid-fire low damage splash attack (Brood War only). Casts disruption field which prevents all units and buildings within the field from firing or operating. Units and buildings in the disruption field can be targeted for attacks and spells. Disruption field cannot be undone until the spell wears out. Spell and magic point upgrades at Fleet Beacon.
  • Arbiter - spellcaster; all nearby units except other Arbiters become cloaked. Can cast stasis field that freezes all units for a set amount of time. No health or magic points can be lost or gained during stasis. No other spells can affect units, including the undoing of the stasis field. Can also cast recall, which transports a player's units to the vicinity of the arbiter almost instantaneously. Can recall locked down units. Cannot recall units in stasis. Spell and magic point upgrades at Arbiter Tribunal.
  • Carrier - heavy air unit. It has a unique one in the film clips, the Gantrithor, and requires that 25 Mineral interceptors be built inside of it. At first it can hold 4, but after an upgrade at the fleet beacon, it can hold 8. It also has the longest range of any Protoss unit, comparable with the Terran Siege Tank, and the Zerg Guardian. It is most vulnerable to the Zerg Scourge.
  • Observer - Permanently cloaked, flying scouting unit. No attacks or spells, low hitpoints. Requires other detectors to see observers. Speed and sight range upgrade at Observatory.

Buildings

Basic buildings

  • Nexus
  • Assimilator
  • Pylon
  • Gateway
  • Forge
  • Shield Battery
  • Cybernetics Core
  • Photon Cannon

Advanced Buildings

  • Robotics Facility
  • Stargate
  • Citadel of Adun
  • Robotics Support Bay
  • Fleet Beacon
  • Templar Archives
  • Observatory
  • Arbiter Tribunal

Note: All buildings must be built in the vicinity of a Pylon except for the Nexus, Assimilator and other Pylons. All buildings that do not have an completed pylon required for operation will cease all operations, including upgrades, unit training, magic point restoration, and attack.

Heroes and Other Notable Protoss

  • Aldaris
  • Artanis
  • Fenix
  • Raszagal
  • Taldarin
  • Tassadar
  • Zeratul

Protoss Religion

Religious Principles

  • Khala ("Path of Ascension")
  • Dae'Uhl ("Great Stewardship")

Religious Figures In Protoss Society

  • Khas
  • Adun

External links






Google
Home   Alphabetical Listing   Quote


This article is from Wikipedia. All text is available under the terms of the GNU Free Documentation License.