gamers proportion of population

The notion of using video games as a means of engagement may seem controversial given that excessive screen time can distance people from nature and healthy activities. Nonetheless, the most effective way to engage youth in solutions will be to embrace the spaces and platforms they use, on their own terms. With gaming poised to be the dominant and most far-reaching media for the emerging generation, its impact and potential can no longer be ignored – it’s a platform with unrivalled potential.

Playing for the Planet

How video games can deliver
for people and the environment

The video game industry is a media platform quickly becoming the fastest growing in the world- with revenues larger than Hollywood, Bollywood, and the world recorded music industry combined. Video games are no longer just kids’ stuff, and video games have already made real impact for the Sustainable Development Goals and the urgent global needs they represent. This assessment summarizes recent, relevant, global developments in the video games sector, perspectives from over 50 thought leaders from the industry, and stand-out examples of world-class games. It extracts six recommendations to provoke new thinking, new collaborations, new games and real-world impact. A new UN study prepared by GRID-Arendal titled “Playing for the Planet, How Video Games Can Deliver for People and Environment” describes how the video game industry, gamers, policymakers and UN Environment can together ‘Play for the Planet’.

Games have already had positive social and environmental impacts. Many companies have used existing games with a mass audience to raise funds for particular causes via in-game purchases and donations.

Read the full study (pdf format)...

Video Gamers


Female Gamers
46%
Male Gamers
54%
Under Age of 21
22%
video games
As ye sew, so shall ye rip.